LG UltraGear 32GS95UE vs LG UltraGear 27GS95QE

The LG UltraGear 32GS95UE is 13 pixels per degree sharper at a desk distance — 59 against 46, and both sit in the sharp band. Every other published specification for both is in the table, with the rows where they differ tinted.

LG UltraGear 32GS95UE monitor

LG

LG UltraGear 32GS95UE

59ppd · sharpReal HDR~$1,400

A button on the joystick drops the panel from 4K at 240 Hz to 1080p at 480 Hz, using the same physical pixels four at a time rather than scaling them — LG calls it Dual Mode, and it is what lets one screen serve both a cinematic single-player library and a competitive shooter.

Best for: One monitor covering both a single-player library and a competitive shooter

  • 2×HDMI 2.1· full speed(DSC)
  • DisplayPort 1.4· full speed(DSC)
LG UltraGear 27GS95QE monitor

LG

LG UltraGear 27GS95QE

46ppd · sharpReal HDR~$700

LG's second pass at the 27-inch 1440p OLED fixed the thing everyone complained about in the first: brightness.

Best for: Competitive play where motion clarity outranks desktop text sharpness

  • 2×HDMI 2.1· full speed
  • DisplayPort 1.4· full speed(DSC)
Specification comparison of the LG UltraGear 32GS95UE and the LG UltraGear 27GS95QE
SpecificationLG UltraGear 32GS95UELG UltraGear 27GS95QE
Approx. price~$1,400~$700
TypeOLED gamingOLED gaming
Screen size31.5 in26.5 in
Resolution3840×21602560×1440
Aspect ratio16:916:9
Pixels per degree59 — sharp46 — sharp
Pixels per inch140111
PanelWOLEDWOLED
Finishmattematte
CurvatureFlatFlat
Max refresh240 Hz240 Hz
Response time0.03 ms GtG0.03 ms GtG
VRRG-Sync CompatibleG-Sync Compatible
HDR tierReal HDRReal HDR
HDR certificationDisplayHDR True Black 400DisplayHDR True Black 400
Peak brightness1,300 nits claimed1,300 nits claimed
Measured peak1,324 nits · TFTCentral—
SDR brightness275 nits275 nits
Local dimmingPer-pixel (emissive)Per-pixel (emissive)
Static contrasteffectively infiniteeffectively infinite
Colour gamut98.5% DCI-P398.5% DCI-P3
Colour depth10-bit10-bit
HDMI2 × HDMI 2.12 × HDMI 2.1
DisplayPort1 × DisplayPort 1.41 × DisplayPort 1.4
DSCSupportedSupported
Port speed2 of 2 inputs at full speed2 of 2 inputs at full speed
USB-CNoneNone
ThunderboltNoNo
KVMNoneNone
USB hub2 ports2 ports
SpeakersBuilt inNone
Standheight, tilt, swivel, pivotheight, tilt, swivel, pivot
VESA100x100100x100
Burn-in cover2 yearsnot covered
Weight19.8 lb16.2 lb
Released20242024
$ per inch$44$26
$ per megapixel$169$190

LG UltraGear 32GS95UE: what it gives up

  • Full-field SDR brightness sits near 275 nits, so a sunlit room will beat it
  • That 1,324-nit figure needs the peak-brightness control on High; at the default certified setting the same window measures closer to 630
  • The matte coating raises black level slightly under room light compared with a glossy OLED
  • No USB-C input at all, which is an odd omission at fourteen hundred dollars
  • WOLED subpixel layout still puts colour fringing on small text in Windows, though less than the first generation
  • Burn-in risk is real with a static taskbar, and the mitigation routines need the monitor left on standby to run

LG UltraGear 27GS95QE: what it gives up

  • 1440p at 26.5 inches is 46 pixels per degree — the pixel grid is visible on text if you look for it
  • WOLED's white subpixel puts colour fringes on thin black-on-white text, which is worst in a code editor
  • No USB-C, no KVM, no speakers — this is a gaming-only feature set
  • Static UI elements need the automatic dimming left on, and that dimming is visible when a bright window is open

Full specifications: LG UltraGear 32GS95UE · LG UltraGear 27GS95QE